Portfolio 2022
Here are some games I've been working on as a Game Designer / Level Designer since 2012:
kirill_buyanin_cv.pdf |
Professional Work
Alan Wake 2 (Official website)
(Survival horror, PC/Playstation/Xbox) Developer: Remedy Entertainment Role: Mission Designer / Combat Designer
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CrossfireX (Official website)
(First-Person Shooter, Xbox One / Series X) Developer: Remedy Entertainment Role: Level Designer
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Metro: Exodus (Official website)
(First-Person Shooter, PC/Playstation/Xbox) Developer: 4A Games Role: Game Designer
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Breached (Steam)
(3D adventure, PC) Developer: DramaDrifters Role: Level Designer
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Contract Killer: Sniper (App Store / Google Play)
(3rd person shooter, Mobile) Developer / publisher: Glu Mobile Inc. Role: Game Designer
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Frontline Commando 2 (App Store / Google Play)
(3rd person shooter, Mobile) Developer / publisher: Glu Mobile Inc. Role: Game Designer
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Heroes of Destiny (App Store / Google Play)
(Fantasy RPG, Mobile) Developer / publisher: Glu Mobile Inc. Role: Junior Game Designer
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Personal Projects
Cowboy Adventure
(level design exercise) Goal: Create a small linear level in action-adventure genre. Similar to Uncharted series. Description: Made in Unity as a part of 10 weeks level design course at CG Master Academy. Preview: walkthrough (YouTube) |
Forest and Mountains
(world design / level art exercise) Goal: Create a massive realistic environment for an open-world game. Focus on terrain and procedural generated content. Description: Made with WorldMachine 2 and Unreal Engine 4. Preview: time-lapse making of (YouTube) |
Menshikov Palace
(level design exercise) Goal: Create a level for 3rd person action-adventure game for PC/Consoles. Level must be a part of open-world game. Description: made with ScetchUp. Inspired by real world location called Menshikov Palace. Read the article... Preview: 3D model, sketchfab |
Reflect it!
(Portal 2 map series) Goal: Create a few levels with one theme, in a linear difficulty progression. Description: Made with Portal 2 Map Editor. Preview: Walkthrough (YouTube) Steam Link: https://steamcommunity.com/id/diforus/myworkshopfiles |
Independent Projects
Security guy vs AI: The Dawn of AI (Steam)
(Top-down shooter, PC) Developer / publisher: Alexander Bogdanov Role: Producer, Lead Level Designer
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Fiksiki (App Store)
(Puzzle, Arcade, Mobile) Developer / publisher: DA Digital / FYOST Role: Game and Level Designer
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Pajama Walk
(mobile game, puzzle, platformer) Developer: Dead Monkey Games Role: Game Designer
Description: Project was born on the game jam. After a lot of positive feedback team decided to continue the development. Game was featured on GameJolt’s main page in December 2014. After a year in development due to various reason (both technical and personal) team froze the development until the better times. Gameplay Walkthrough: YouTube Preview: official website and devblog |