Hi! I'm Kirill, a Level Designer with over 12 years of experience across AAA, indie, and mobile games. This is my portfolio.
I specialize in creating 3D environments, combat encounters, also narrative-driven missions and designing onboarding experiences, from tutorials to enemy introductions. My goal is to build worlds that feel immersive and well-balanced, where the mechanics, environment, and narrative all support each other to keep players engaged from start to finish.
I specialize in creating 3D environments, combat encounters, also narrative-driven missions and designing onboarding experiences, from tutorials to enemy introductions. My goal is to build worlds that feel immersive and well-balanced, where the mechanics, environment, and narrative all support each other to keep players engaged from start to finish.






















